![]() Now when I say relaxed, that's only considering the lack of pushing you to do things. It does take place in the same map as the original game, but its been modified slightly for this mode and I think certain sandbox thinking players may like this more relaxed survival. Sure, you could fix that RV and attempt to escape or you could just have a good time collecting things and going about in the State of Decay world. Have fun, build outposts and fortify the fortress in goals of long term living. ![]() While it does have some sort of ending point, the Breakdown mode is based more on having you just live it out. One of the biggest requests aside from adding cooperative play which was promised at one and isn't happening was long term survival. Now everything renders beautifully and you can see ever so far in front of you in this much more brightened world. While these fall under more of the gameplay area, I just want to highlight how much better these are compared to Xbox 360 where random signs or cars would load right in front me causing death. One aspect that was a particular issue back in the day was the draw distance and loading mechanics. You're just hopping into various aspects of their life as they try to get through this. It was neat visiting the various perspectives of these survivors, even when you switch a character the other one rests for a bit then goes out and does their own thing. I like to think of each mode here, in regards to the switching of characters which you must do as one grows tired. There's questing of sorts, but what you do in the game largely revolves around whether you want to do anything story related. It starts off normal with just surviving and trying to gain resources while keeping everyone safe to then quickly expand in scope. The main campaign is the first story we were presented long ago as you survive while figuring out what really happened and trying to see what exactly the military is up to. There's a bit of everything for the zombie enthusiast as each game mode brings something different. No, State of Decay presented fear in the idea that your survivors could die, even worse be ripped apart limb by limb as you watched helplessly.įast forward to the new consoles and here we are with an updated version for State of Decay putting the main game along with all the DLC into one neat package. ![]() It wasn't some sprint through hell where zombies were just targets. We were finally presented with a game where survival and actual resource collection were key. When State of Decay launched a couple years ago it was quite something in terms of how it separated itself from the rest of the zombie genre. Microsoft has clearly put a lot of investment into this release, so it's not impossible that it'll go on to form the foundations of some kind of game-as-service or platform, as Spencer has previously suggested.State of Decay: Year One Survival Edition Review "Zombie Survivor Manager" Campaign Indeed, it's a franchise that could well lend itself to the kind of set-up developer Telltale has with its Game of Thrones and Walking Dead franchises, where narrative-based games are released episodically. "Our goal is to build a long-term relationship with the State of Decay community and to foster deeper experiences with the franchise," says Aaron Greenberg, general manager of games marketing at Microsoft. Pre-orders for both editions opens today, and if you get your order in before May 21 you'll also get some exclusive in-game goodies. The ultimate edition also includes a download token for a bonus copy of the console version of State of Decay: Year-One Survival Edition. For $50 though, you'll get the ultimate edition, which includes access four days ahead of general release, plus two add-on packs: "Independence" and "Daybreak" (both of which will be available at a later release date). The game launches as an Xbox Play Anywhere and Xbox Game Pass title on May 22, with the standard edition priced at $30. The game launches on Xbox One and PC, with two access tiers that suggest the State of Decay franchise is paving the way for the subscription gaming service that Xbox chief Phil Spencer has nodded towards before. As we revealed in our preview last year, the sequel takes "kill or be killed" to a whole new level, as you'll be heading up a team of survivors and ultimately deciding who lives or dies. State of Decay 2 is coming on May 22nd, and it's bringing a zombie invasion the likes of which players have never seen before. Just when you thought you were safe, it's time to fight for survival again.
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